• Shawn Blanch(blanchsb)

    huh, I was told to do 1 or 0 on metallic.....interesting

  • silentheart00

    It's all relative, anyway, Omar.

  • William Miller(williamatics)

    thecabbagedetective Goteem salty roasted!

  • Omar Domenech(dostovel)

    "Everything happens between zero and one" jesus that got me in an existential mood

  • Shawn Blanch(blanchsb)

    great

  • Shawn Blanch(blanchsb)

    [Q] what does composition mean (it can wait if this is the wrong time)

  • Jake Korosi(jakeblended)

    Correct Aaron....so far as I know as well

  • Aaron Rudderham(thecabbagedetective)

    I thiiiiink.

  • Aaron Rudderham(thecabbagedetective)

    That's for realism anyway.

  • Aaron Rudderham(thecabbagedetective)

    To my understanding you should only use metallic as binary, either 0 or 1.

Get instant access to this Live Stream.

This stream is part of week 2 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"

Texturing introduces color to your models but materials make your model appear to be plastic, or wood, or metal, etc. If you're asking yourself "What's the difference", fear not! I will make sure you know the difference by the end of this week.

We will also be exploring the Eevee engine and how it works together with texturing and shading for a realtime workflow.

Class Live Stream Schedule: RSVP to get notified when we go live. 

  1. Week 01 - 3D Modeling with Blender 2.8
  2. Week 02 - UVs and Texture Painting
  3. Week 03 - Shading and Lighting with Eevee
  4. Week 04 - Class Wrap

Classes Materials Rendering