• h
    Jed Staton(hobbes99)

    Do you need to apply the scale and rotation ..?

  • n647

    also the origin must be the same for the element and the empty

  • Jake Korosi(jakeblended)

    Scale and rotation

  • Jake Korosi(jakeblended)

    Kent! Set the scale on your Boolean object

  • n647

    seems to be a issue with scale

  • panboy

    oh i didnt know the normals on the cutter had such an effect, i had that problem my self a few weeks ago

  • Omar Domenech(dostovel)

    Dangs that's a nice trick

  • Jake Korosi(jakeblended)

    This is how I created the little windows around the edge of the saucer on the spaceship I made last summer

  • Omar Domenech(dostovel)

    I guess it's better that way, a world where police is useless is a good world

  • Jake Korosi(jakeblended)

    I know Omar, I've been feeling superfluous this whole stream

Modeling Efficiently with Modifiers

This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.

Rendering for Realism...with Cycles

Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.

Materials Modeling Rendering