• h
    Jed Staton(hobbes99)

    I like how Kent has appropriately lit himself by candle for this stream. ^_^

  • Omar Domenech(dostovel)

    Liquid spotted!

  • Omar Domenech(dostovel)

    [Q] When you worked on a studio, was there tension between the people that only demands changes and the people that actually had to execute and make the changes?

  • Phil Osterbauer(phoenix4690)

    in one form or another, yeah

  • Omar Domenech(dostovel)

    So it's like a UV thing where every software uses

  • Phil Osterbauer(phoenix4690)

    I think its called smoothing groups in other programs omar

  • Omar Domenech(dostovel)

    [Q] Is auto smooth only a Blender thing? since my mind goes to "what if I had to open the model in another software"

  • Jake Korosi(jakeblended)

    n647 I believe you are right

  • n647

    you can get away with it if you parent it first to a empty and then array I think, not 100% sure

  • Omar Domenech(dostovel)

    We all suffer from modeler OCD

Modeling Efficiently with Modifiers

This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.

Rendering for Realism...with Cycles

Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.

Materials Modeling Rendering