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Creating Volumetric Clouds with Blender 2.8 and EeveeLive Stream Host: Kent Trammell
Volumetric Rendering *today*, Junior
If you're like me, a few years ago you tried volumetric rendering with Cycles. And after waiting 30 seconds for your computer to calculate 1/100 samples, you cancelled the render and never tried it again. The fact is volumetrics are extremely complex to calculate and sloooooow to render.
Until Eevee! Volumetrics in Eevee shocked me the moment I heard it was a feature and I have to say they're quite competent. Finally we can edit volumetrics quickly. Sure you lose some authenticity but it's well worth adding this tool to your Blender utility belt.
In this stream we will focus our creativity toward clouds, starting with a simple cloud chunk first and then trying out a larger "cloudscape":