• pieriko

    It seems he has no shoulder movement. Even no spine... Got very old

  • m
    malhomsi

    elder scroll ! the game emryo engine give this waxy style !

  • pieriko

    glare was probably very trendy.

  • m
    malhomsi

    it feels the 2 characters were designed by to different artist ,no?

  • pieriko

    the animation got old for sure...
    Pretty stiff. Eimo has a strange torso ^_^. But, I believe for the time it was published it was amzing

  • Piotr Brzostyński(brzostek)

    Oblivion came out in 2006 and it has a lot of glare to it

  • Michal Zisman(michalzisman)

    There is a part where we see lots of glowing particles. which seem to have a different artistic style. So they were distracting iIMO

  • m
    malhomsi

    the of shift of tone seems very abrupt !

  • pieriko

    ... like walking on a creative path.

  • pieriko

    he seems to be walking on keys of a writting machine... does he

We're going way back in time to the dark ages of computer graphics: 2006. Blender had been open source for only 3 years when Ton Roosendaal and his Blender Foundation decides to challenge convention and make a legitimate animated short film. The result was "Elephants Dream". It sent ripples through the computer graphics industry, being compared to the likes of Pixar. It also pushed Blender's development forward, proving to the world what was possible *without* expensive commercial applications.

Directed by Bassam Kurdali and a 6-person artist team, this film made history. Today Lampel and I are reviewing "Elephants Dream" with special guest Tim Von Rueden! Join us as we consider the film's narrative, artistry, and technical execution.

Film Reviews