• galledark (galledark)

    i know how to sculpt pankakes now !
    My life is complete ! :D

  • p
    John Sanderson(procyonlotor)

    i think its z symmetry

  • Zsolt Cseh(csehz)

    Is it possible to save as .png such matcap views of models?

  • Matt Dickun(az93)

    I use the matcaps, but I'll have to try the gl lights tip.

  • Eddie V(killzone)

    Isn't that what MatCaps are for... to identify/read the surface better

  • Omar Domenech(dostovel)

    I did not know that trick with the Open GL lights, that's cool

  • Matt Dickun(az93)

    That's good to know.

  • Matthew Ullrey(ullreym)

    many thanks!

  • c
    Cody Winchester(codywinch)

    You can hold Ctrl to grab along the normals

  • Omar Domenech(dostovel)

    Yep, that's the one. Nice to see it back

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This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender"

Digital sculpting is the more artistically intuitive method of 3D modeling. If pushing and pulling verts felt like the hard way of doing things, sculpting will be a welcomed alternative!

This stream collaborates with the Fundamentals of Digital Sculpting course. We’ll be discussing/demonstrating the pros and cons of digital sculpting as well as how it compares to mesh modeling. Again, practice makes perfect with any craft, so we will practice sculpting as well. Bring your questions and be sure to have your pen and tablet ready to practice with me!

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