This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.
We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
The magician's secrets have been exploited. Thank you much Kent
Creating a tyre is black magic :)
i guess for me to model a coffe cup for the beginning would be i a good idea;)-perhaps a row of cups with array;)
Jonathan Lampel has a nice tutorial on Blender data. https://cgcookie.com/course/understanding-blender-data
It doesn't have mesh on it and will show as a wireframe, but it's doable .
Having the curve 3rd in my stack and toggling the cage allowed me to see the original and edit it while seeing the end result :)
yep... Maybe that's abit over topic.
Main stage pressure leads to rapidly brain overload
But with alt+D you won't have realtime result. you have to exit edit mode
There was duplicate, which creates a new mesh object. But there was a way to link data