This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.
We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
thank you kent
thanks :)
Put a hole in your tire quickly for us please
Yea! Mordor!
Thanks for the lesson, Kent. :-]
You're doing a fine job Kent. Don't sweat going over your time limit. We've had a lot of questions that were more specific this time
REMINDER ... holesin a mesh?
This weeks exercise says "take a screenshot of your shaded model + wireframe-over shaded." Could you show how to do that?
Then Texture and shading the wheel is so fun
Now the magic is lost...