• e
    Ryan Buehler(eclipse)

    And another question, those statistics are based on the current scene... or?

  • Grady Pruitt(gradyp)

    4x4

  • e
    Ryan Buehler(eclipse)

    Sorry if I'm deviating from the subsurf, but after, can you go into a little detail about the difference between vertex, edge and face smoothing please?

  • h
    hoofed

    Yeah, looks just like the 1 liter beer mug in front of me right now.

  • Scott McClellan(pffsfs)

    Make it taller and you have a beer mug

  • Sinnay (sinnay)

    limited dissolve tries to keep the underlying geometry. Say you have an extra vertice in an edge you don't want. You can select it and dissolve it and keep the edge.

  • Grady Pruitt(gradyp)

    There are some cases where a dissolve doesn't work, but a limited dissolve might.

  • pieriko

    Limited dissolve is to be used for cleaning in very specific case meaning, based on an angle difference or so, you will be able to dissolve a vert...

  • Sinnay (sinnay)

    yeah we can do it at a later time, don't worry :)

  • e
    Ryan Buehler(eclipse)

    Fair enough. Must not be too important =)

Get instant access to this Live Stream.

This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender"

Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.

We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!

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