• Scott McClellan(pffsfs)

    Maybe we're getting a bit too technical here

  • Scott McClellan(pffsfs)

    Okay. Thanks for that explanation on creasing, Kent.

  • i
    ismail

    I think sharp is referencing shading, while crease is referencing making the edge appear creased in a subsurf mod

  • pieriko

    Edge crease is not the related to this modifier

  • Omar Domenech(dostovel)

    I remember that lesson in a tutorial, the edge crease is a Blender thing and it doesn't translate into other software, it is better to model for general purpose

  • pieriko

    @theluthier remove edge angle and only use Sharp edges check box on the modifier.

  • e
    Ryan Buehler(eclipse)

    "crease" vs "sharp"?

  • James Cooper(jcooper)

    I often use bevel to create holding edges

  • pieriko

    Remove edge angle

  • i
    ismail

    The crease makes it appear sharp on subsurf mod

Get instant access to this Live Stream.

This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender"

Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.

We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!

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