• Jonathan Lampel(jlampel)

    Hi Spikey, Omar, and Pavel!

  • spikeyxxx

    Hi Pavel!

  • Pavel Mazanik(nekronavt)

    Oh, today's stream is an hour early. Hello everyone!

  • Omar Domenech(dostovel)

    Hello Spikey

  • Omar Domenech(dostovel)

    Saw the entire modeling part of the Sci-Fi Door, I was wondering, how would you go about if that wasn't for game? would you have modeled it with SubD surface?

  • spikeyxxx

    Hello Omar

  • spikeyxxx

    Hi Johnathan, I just remembered to check what time this stream starts, because I already missed one, being so used to Kent's streaming times.

  • Omar Domenech(dostovel)

    Hello J

  • Jonathan Lampel(jlampel)

    Welcome! We'll get started in about an hour. If you're here early, say hi 😊

Get instant access to this Live Stream.

Eevee, and real-time rendering in general, is a fantastically quick way to render many types of things. That speed, however, comes at a cost. In this livestream we will explore just what exactly EEVEE can and can't do, dive into the difference between path tracing and rasterization, and learn how to choose the right render engine before you even start your project.

Materials