• Peter Varga(rationalrats)

    I agree with the whole "idea of prematurity" of 2.8 judging from the current state of things...
    as an interface geek personally, I mind the UI stuff the most... among other things, not a fan of the colouring logic with the (half of the) icons...
    it's a bit of a mess atm... : D
    but I do understand WHY they're doing it this way (the marketing aspects)... the crashes don't help : D (also partially the motivation behind the switch to GNU/Linux question (?);)...
    bla...

  • Aaron Rudderham(thecabbagedetective)

    *Eye of the Tiger intensifies*

  • Omar Domenech(dostovel)

    Montage time

  • Aaron Rudderham(thecabbagedetective)

    Gotta go fast fam

  • Omar Domenech(dostovel)

    Do it super quick

  • silentheart00

    Speed stream, Kent!

  • silentheart00

    Wow, I haven't seen 2.8 this buggy in a while. That's unfortunate.

  • Jake Korosi(jakeblended)

    Last file restore!

  • Omar Domenech(dostovel)

    Alt + S

  • Ricardo Hauffe(superwal7)

    I also cannot go back anymore :)

Get instant access to this Live Stream.

You know that cute little plane from the Introduction to Hard Surface Modeling course?  Gonzo asked recently if we ever textured it, since he wanted to explore using it for a game project. And...no. No we have not.

Until now! This model makes a great subject to explore Blender 2.8's texturing tools, how they differ from 2.7x, and how they integrate with Eevee. It will be fun. Don't miss it.

NOTE: You can download the finished textured plane with the cloud icon to the right of the title.

Materials Rendering