In this third part of the tank game asset creation live stream we will finish off the main mechanics of the tank by covering the tank shooting. This will involve procedurally animating the tank turret move in and out upon firing along with controlling the movement of the turret with a delay. This will finish off the movement and firing mechanics of the tank allowing us to add additional features such as a HUD, Health and special FX.
Lock it down Gonzo, turn the air conditioning off
Alright, calling it a day here.
Thanks to everyone who joined today, very much appreciated!
Okay, sounds good. Thanks again Gonzo, looking forward to the next one!
Kent and I will be alternating streams from now on, so I'll take one week and he'll take the next. So my next stream will be the week after next. Same time frame.
Chairs as you found them
Always!
Leave the apples for the teacher on the desk
Thanks for the stream!
When will the next one be?