• Omar Domenech(dostovel)

    QUESTION: Aren't Americans famous for suing for anything all over the place?

  • Char Hunter(Char)

    QUESTION: On that note, if you use a CCO product within a product you're selling, how does that work?

  • Thibaut Bourbon(tbrbn)

    dragonice69 wait what ?

  • Dragonice (dragonice69)

    Thibaut...omg Your buying ice cream now? :D

  • Tishard Nathaniel(sickelo)

    Sampling music is where licencing gets weird

  • Thibaut Bourbon(tbrbn)

    actually both, nevermind .

  • silentheart00

    For shame, Thibaut lol

  • Thibaut Bourbon(tbrbn)

    No wait it was Coldplay, my bad !

  • Dragonice (dragonice69)

    I know I use to stream while playing a game and I was listening to the music and some of people that were waching said I should turn music off.

  • Christina McKay(chrismckay)

    QUESTION: In US it depends on how many money you make with it?

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There comes a time in every digital artist’s life when they realize...sometimes it’s ok to download supplemental material rather than create it from scratch. So many situations come to mind:

  • a photo-sourced texture to fill the background behind your character
  • a stock image to fill a digital picture frame in your arch viz render
  • 3D models for a game you’re prototyping
  • a music track to accompany your demo reel
  • many more

The reality is it's very common to need and use existing material to supplement your own work. Today Kent is discussing where to find free resources (including 3D models, images, music) and how to properly use them; both legally and in a way that makes the world a better place (attribution).