After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
gn8 all :) and thank you 4 the stream.
I'll turn off the lights
and jake and kent
whoooosh
Have a good afternoon everyone!
bye wilco and pavel and omar and the rest :)
See ya all [Rides off in his sled]
Thanks, bye everyone!
Bye ya all!
Thanks Kent. Great stream :)