Originally this was a surprise second project following the eyeball stream. In the trailer for the Fundamentals of Digital Sculpting (Blender 2.8) course I teased the rendered shark and here's where I teach you how to do it. The idea is to present the shark sculpture - and by extension, any plain grey model - in the best possible light.
For the underwater context of this scene we will employ Eevee, procedural texture textures, volumetric "fog", particle systems, and texture displacement courtesy of texturehaven.com.
Fundamentals of Digital Sculpting with Blender 2.8 | Creating a Procedural Eye Material |
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Creating Simple Eevee Environments | Modeling, Texturing and Shading a Treasure Chest in Blender 2.8 |