Our 3D backhoe model is progressing quickly toward the final product. Progressing past the initial block out stages, we're starting to finalize the hard-surface pieces of the machine. In part 4, I'd like to cover the creation of hydraulic lines (like I said I would last time), answer any questionable modeling situations like in part 3, and / or simply model in real time for an hour or two. However given that I'm predicting this a month away, these topics are subject to change.
This complex model is a collaborative effort between instructor and Citizen members. If you're interested in the project please jump over to the Forum Thread to learn more!
Modeling Heavy Equipment: Backhoe (Part 3) | Modeling Heavy Equipment: Backhoe (Part 5) |
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Modeling a Motorcycle | Fundamentals of 3D Mesh Modeling in Blender |
I'm finishing lighting setups for Kent's head model for the lighting course exercise
hi spikey
It's like soccer but with Cars and a giant beach ball. Actually pretty fun
Hi Bhavesh
Hey Bhavesh
Hello everyone!
I have never played that game, it sounds good
I wouldn't be mad at it though. You could probably get 2 games in before the stream
(rocket league)
lol can you imagine if that's what I did instead