Our 3D backhoe model is progressing quickly toward the final product. Progressing past the initial block out stages, we're starting to finalize the hard-surface pieces of the machine. In part 4, I'd like to cover the creation of hydraulic lines (like I said I would last time), answer any questionable modeling situations like in part 3, and / or simply model in real time for an hour or two. However given that I'm predicting this a month away, these topics are subject to change.
This complex model is a collaborative effort between instructor and Citizen members. If you're interested in the project please jump over to the Forum Thread to learn more!
Modeling Heavy Equipment: Backhoe (Part 3) | Modeling Heavy Equipment: Backhoe (Part 5) |
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Modeling a Motorcycle | Fundamentals of 3D Mesh Modeling in Blender |
The biggest problem with concave polygons is the subsurf modifier trips up over them
Nice work as always @adrian2301 you got monster ability to model all of this.
[Q] Kent, if you were creating this model in a production environment, how much time would you have given to collecting extra reference given that 3 months down the line we are still discovering new details about our Dog?
[Q] This is non-planar to my brain: https://autodesk.i.lithium.com/t5/image/serverpage/image-id/652607i5888922A2712594E/image-size/large?v=1.0&px=999
I ended up with those after doing three to one trick
Concave like a cave. Convex like a Rex
Thingy thingy
I think it's still "planar" becasue it's flat.
spikeyxxx can debunk this topic
convex...