• Jake Korosi(jakeblended)

    I'd stick with the 80 *0.05

  • Jake Korosi(jakeblended)

    Hmmm yeah

  • Omar Domenech(dostovel)

    It would be cool if Neil DeGrasse Tyson was in the chat

  • Jake Korosi(jakeblended)

    80 / 100 * 0.05

  • h
    Jed Staton(hobbes99)

    Energy saving candle ... ^_^

  • sheila5

    there is also a dark zone

  • Piotr Brzostyński(brzostek)

    The amount of stuff you learn just by researching reference

  • n647

    is %

  • n647

    still need to divide by 100

  • Piotr Brzostyński(brzostek)

    Ah, okay

Modeling Efficiently with Modifiers

This is another "2-hr project" with emphasis on modeling optimally with modifiers. In other words: Coaxing Blender to do work for us. Over all the model is pretty simple and straight forward but we do want to be mindful of structural authenticity and detail since the camera will be close to the lantern.

Rendering for Realism...with Cycles

Spoiler: Cycles wins this one 🥇. Though I will likely start blocking in my materials and lighting with Eevee, I find that Cycles produces superior results for up-close realism. It's worth noting that this is the first project in months that I've felt necessary to use Cycles.

Materials Modeling Rendering