• Jan-Willem van Dronkelaar(3dioot)

    Yukino: not at all. Both have their uses.

  • y
    yukino hatake(yukinoh1989)

    so IK is more to get smooth realistich movements and FK will give more robotlike movements

  • Jan-Willem van Dronkelaar(3dioot)

    I can't beat the speed of the lifestream by typing haha. :D Jonathan is not only fast with coding XD

  • silentheart00

    Sometimes it's easier to use FK for a key pose, sometimes it's easier to use IK for another pose.

  • Jan-Willem van Dronkelaar(3dioot)

    Forward kinematics is kinda like an action figure. You rotate the upper arm, lower arm and hand ends up in spot X.

    Inverse kinematics is where you can place the hand where you want and the IK solver will decide the rotations for the upper and lower arm.

    Hence "inverse" from the goal back to the start of the chain (shoulder).

  • y
    yukino hatake(yukinoh1989)

    ow handy :)

  • silentheart00

    Then there's FK, another type of animation controller.

  • silentheart00

    Inverse kinematics. A type of controller for animation.

  • y
    yukino hatake(yukinoh1989)

    what is that IK ? i know i heard it before somewhere but forgot what it means or does :s

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