• v
    John Crawford(vaculik)

    Glad to hear you enjoy the questions because I have a lot. How does the Blender workflow differ to ZBrush? I'm guessing you'd prefer ZBrush like most Sculpters?

  • Michal Zisman(michalzisman)

    The face is missing some volume between the eye and the aew

  • k
    koko0

    can you show the brushes you switch to? the left pane is scrolled down :)

  • v
    John Crawford(vaculik)

    thanks for the explanation

  • Omar Domenech(dostovel)

    These autocorrects will be the beginning of Skynet I tell ya

  • Omar Domenech(dostovel)

    Multires*

  • Omar Domenech(dostovel)

    I guess dyntopo is more for free styling, since it obviates topology. If you'd want to use multiuser, you have to be committed to your underlying mesh

  • v
    John Crawford(vaculik)

    i notice most of the sculpting stuff here uses dyntopo. is it ever practical to sculpt without it these days?

  • Henri Koskinen(losti)

    Hah, thank you!

  • Omar Domenech(dostovel)

    Pop Culture reference achievement unlocked to you sir

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In honor of the spookiest month, each week in October I'm going to be hopping on a stream to sculpt a goblin character with Blender. The little guy was designed by our very own Mr. Tim Von Rueden!

Come hang out. Learn some character modeling tricks-o-the-trade. Bring your questions about Blender, modeling, sculpting, CGC, art, movies, music - whatever - and let's have some Halloween-themed fun.

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