• William Miller(williamatics)

    Yes, but...

  • Jake Korosi(jakeblended)

    I've started donating monthly to Blender dev. I can't give much, but I like to give them something. Blender is pretty amazing for a free program.

  • William Miller(williamatics)

    Why? Open source has too many problems. That's why Blender will just be my secondary software.

  • a
    Morten Fjellheim(arev)

    Hmm...there should really be an open source texture software like substance painter/designer

  • William Miller(williamatics)

    I'm sure Cinema 4d had better physics though, right?

  • Matthew Ullrey(ullreym)

    jakeblended Oh, that was me, I asked Christina about C4D

  • Christina McKay(chrismckay)

    I hard a hard time to get to know Blender, but now I really like it. I still have C4DR16 but don't use it anymore.

  • William Miller(williamatics)

    It would be kind of like Houdini.

  • William Miller(williamatics)

    Maybe me and a bunch of other people will make our own software!

  • Christina McKay(chrismckay)

    I really like Blender, and not because it is free. Well, that also, but a lot of things are easier to do in Blender.

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Ready to be a Mesh Modeling Machine? 

Join me in another addon showcase stream as we continue hard surface modeling, this time adding DECALmachine and MESHmachine by MACHIN3 to our toolbelt. We'll talk about what they are, how they work, and where they belong in a game art workflow. You can grab a copy using the links above if you'd like to come prepared with questions and / or follow along with the demonstration.  

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