• Aaron Rudderham(thecabbagedetective)

    Damn I love Remesh already.

  • Jan-Willem van Dronkelaar(3dioot)

    thats a nice result for remesh.. :) my results are messier most of the time

  • Jake Korosi(jakeblended)

    Easy-button retopo.

  • b
    burnarakiss

    to convert an image to mesh I use inkscape/Path/Bitmap redraw (or something)... that convert it to curves. Save as svg and import to Blender, and finally convert to mesh

  • Omar Domenech(dostovel)

    Oh nice trick, not dissolve the vertex

  • silentheart00

    Well, hot dog, Christina lol

  • Christina McKay(chrismckay)

    I convert them to svg in Illustrator, import the svg in blender, that are curves which you can convert to mesh.

  • silentheart00

    I feel like there is something like that, Miranda, but not sure where it would be or what software.

  • Jan-Willem van Dronkelaar(3dioot)

    You can always play with the curves in photoshop or equivalent.. then convert it in illustrator or equivalent. But if the shape is not too complex its probably faster to do it by hand and the result will be cleaner

  • Omar Domenech(dostovel)

    Skynet will be able to do it

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Because I think the stitching is fun to make..

A random project, perhaps, but it's a fun one nonetheless! Using curves and procedural thread materials we can achieve a high-fidelity result without too much work or time. Just think of all the patches and embroidery you can add to your characters! ;)

Materials Modeling Rendering