• Kyle Blaine(arcangel_zero7)

    Just checked it out, Grady. Good choice!

  • Matt Curtis(jbird09)

    There's also different types of sylization that you can mix and match (anatomy, shading, posing, movement, etc) which is awesome

  • Paul Harbin(hypester77)

    The Wolverine also reminds me of Sin City =D

  • Grady Pruitt(gradyp)

    Disney, dreamworks, Blue sky...

  • Char Hunter(Char)

    Yep Grady, like that sculpt

  • Paul Harbin(hypester77)

    Agree Cody =)

  • Grady Pruitt(gradyp)

    I remember when I did the Spock sculpt, exaggerating the length of the head was one of the style choices I made.

  • Nathan Foster(blenderrender1993)

    Nice Wolverine sculpt.

  • c
    Cody Winchester(codywinch)

    Oh man i like that wolverine style

  • Paul Harbin(hypester77)

    I have mixed feelings on stylized and realistic. I like the middle, but if you intend to animate this is a bit much. Possibly changes in Evee though. I prefer the middle. Great combo of realism and exaggeration.

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

To kick off the BC2-1803 class, we're analyzing stylization as a concept. What makes it different from reality? How can we train our brains to stylize what we see?

After all, stylization is as old as mankind: From Egyptian hieroglyphics to cave paintings, humanity has always expressed itself with a stylistic aesthetic. This stream is all about centering your inner style. We'll use caricature as an exercise in stylization.

Classes Modeling