• Mark Smith(me1958424)

    eyes are important to be a seperate mesh...

  • f
    Flowizard (flowizard)

    How do you combine that with existing mesh OOmar?

  • Omar Domenech(dostovel)

    I've always seen Kent add a separate mesh sphere for eyeballs

  • Mark Smith(me1958424)

    retopology will actually help you understand UVon a different level...

  • f
    Flowizard (flowizard)

    One question that I've had watching previous stream is if you would add another object in your model when you would want more clay ( adding sphere for exeballs for example)? Or would you just add it with blob brush?

  • Nathan Garduno(nathangarduno)

    I appreciate all the feedback!

  • Nathan Garduno(nathangarduno)

    Thanks for all the recommendations guys? I havent even looked into re-topo yet. The idea of UV has been tripping me up as well as anything with nodes outside of the principled bdsf

  • s
    snurker

    Nathan, the "Modeling Video Game Assets in Blender" covers these additional steps and it is more general than just being useful for game art.

  • Mark Smith(me1958424)

    so that if topology needs changed you don't have to re-UV...

  • Omar Domenech(dostovel)

    Lighting, compositing, render... then camera tracking if it's VFX, then compositing

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This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender"

There’s still much more to learn about modeling with Blender! Remember, it’s a craft. Time + practice is the only way to develop your modeling skills. In today's stream we'll discuss the journey of becoming a skilled modeler as well as the potential for turning it into a career.

As the final Live Event for the class, I’m going to sift through homework submissions to commend my favorites and offer critiques!


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