• e
    Ryan Buehler(eclipse)

    Thanks Paul

  • p
    Paul Haynes(paulhaynes1955)

    RRyan ... the numbers are context related ... in object mode it is total in the scene ... in edit mode it is number selected/number in object

  • Grady Pruitt(gradyp)

    Yeah, i forgot about the vertex groups on most modifiers, pieriko

  • p
    Rob (pesty2012)

    SHIFT D duplicates selected

  • Sinnay (sinnay)

    oh thank you pieriko i though you just use shift-d or alt-d for those but i' m still learning :)

  • Kaj Suominen(louhikarme)

    gonna drop to bed early wakeup tomorrow. have a good stream Kent. :)

  • pieriko

    sinnay nope , you can copy and past poses, objects, tones of stuff...

  • Sinnay (sinnay)

    ctrl-c (v) only works in panels for numbers i think

  • pieriko

    gradyp that's true for subdiv and multires but beware that most of the modifiers can use a vertex group to drive the influence

  • Omar Domenech(dostovel)

    There is an Add-on called Meshlint, it became my go to modeling nazi

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This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender"

Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.

We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!

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