This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".
Second week of the class: Enter the world of mesh modeling! This is the oldest form of building objects in 3D, in the computer. The discussing/demo today revolves around the technical art of “pushing and pulling verts”, as modelers lovingly called it.
We're piggy-backing off the Mesh Modeling Fundamentals course here, where practice makes perfect. So we’ll be mesh-modeling an object or two to demonstrate tools and workflow available with Blender. It’s ideal if you practice along with me!
Thanks Paul
RRyan ... the numbers are context related ... in object mode it is total in the scene ... in edit mode it is number selected/number in object
Yeah, i forgot about the vertex groups on most modifiers, pieriko
SHIFT D duplicates selected
oh thank you pieriko i though you just use shift-d or alt-d for those but i' m still learning :)
gonna drop to bed early wakeup tomorrow. have a good stream Kent. :)
sinnay nope , you can copy and past poses, objects, tones of stuff...
ctrl-c (v) only works in panels for numbers i think
gradyp that's true for subdiv and multires but beware that most of the modifiers can use a vertex group to drive the influence
There is an Add-on called Meshlint, it became my go to modeling nazi