This event is part of the January 2018 Class, "Getting Started with 3D Modeling & Blender".
To kick-off the beginner-oriented Class, we're simply opening Blender and getting comfortable with it. We’ve all been there: Opening Blender (or any 3D package) for the first time, gazing at the crazy UI, trying to orbit in the viewport, crying...Ok, maybe you were stronger than me and didn’t cry. But the reality is 3D software is daunting. There’s SO MUCH to digest especially when you’re a beginner.
This stream coincides with the Blender Basics course. We're going to overview Blender and 3D from an absolutely beginner perspective. What is Blender for? What can it do? Wait, this isn’t a juicing seminar?
We’re also going to open the floor, ask me anything (AMA) style, so I can answer all your questions about getting started with Blender.
fflowizard Working on a course for exactly that as we speak!
One thing I feel was missing for blender introduction was the general 3d terms/knowledge... like normals, pivot, origin points, alpha, good topology. Is there any good resource that helps with stuff like that?
ullreym Blender Render won't be around for long, so may as well start with Cycles :)
No I am not a TOTAL Noob :D
I just started Iclone7 a few month ago. Just bought zbrush. want to use all 2 software with blender.
First exposure
Software Programmer trying to become an Asset Developer :)
I am a cinematographer and editor so I love lighting scenes. 0 experience with 3D before cgcookie
Worked in the past with 3D Studio and Lightwave
Loooved Soft Image lol