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3D Print Resin

crew
  • Software:Blender 2.77  ·
  • Difficulty:Intermediate

I'm always on the lookout for new and unique ways to present the 3D models I build. And with all the different types of resins out there for 3D printing, I found one at moddler.com that seems tailor-made to showcase physical form. And in this lesson I demonstrate how to recreate it for use with rendering 3D models.

What's the focus?

 

  • Subsurface Scattering: The first component of this shader involves light penetrating and scattering through the material.
  • Translucence with Absorption: Another component is to implement another form of light penetration known as absorption. We'll mix it with the subsurface scatter element to match the unique resin material's properties.
  • Cavity Factor: Finally, we'll accentuate the edges and crevices which is a treatment commonly referred to as cavity mapping.
This lesson uses the Utility Node Groups resource that can be found on the Resources page. It's also included in the lesson's source files.

CC Music: "Infinite Loop" by @nop