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Poke-sphere Final

I made this as an exercise for the first three courses of the introduction to Blender flow (modelling, texturing and shading). For the texturing/shading I followed the same steps as Kent does in these amazing tutorials, but I wanted to have a fairly easy modelling challenge. For creating the normals and scratches map I missed some info in the tutorials on how they're made, but internet is full with many other advices and how-tos that filled in the gaps :) I want to improve, so please tell me really your opinion on one of my first works. Thanks!
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