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Modular assets of agony Final

What can I say, now that I've poured my lifeblood on this. Although pretty much nothing was totally new to me, I really really struggled with everything, trying to get them feel good to me. I did the model itself two times from scratch, and then I iterated through dozen different colour schemes, and lastly spend many evenings tweaking values for metalness, smoothness and occlusion. I went ahead, and used this software called AwesomeBump, and baked an occlusion map based on my hand-drawn bump map, which was a awesome. Still, in the end, I don't like the ground planes so much, but tweaking has to come to an end, so it is now finished. Thanks for the course, it certainly was helpful.
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  • Thank you Pavel, this is definitely helpful! I haven't even thought about those lines like that, but it makes total sense. Let's see if I do this one more time, or save this new enlightenment for future projects.

    And thanks for letting me know of that channel, seems interesting.

  • From technical point of view (which had a main focus in this tutorial) it looks great. But from visual design point of view these strong vertical red stripes make it hard to concentrate on green platforms. In original tutorial horizontal orange stripe helped to visually separate 2 levels - a shape that eye may easily follow as a guide line. Lots of short verticals provides opposite effect - it drags main attention from important areas and contain no useful information.

    But again, this is a visual design advice and it has nothing to do with the main goal of this lesson. If you find this critique useful, then you may like to watch "The Importance of Nothing" video by GDC channel at YouTube. If not... I am deeply apologize =D