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Head Bust using 3D scan as base Final

I don't usually render out my work before I submit it to a client, but here's one of the heads for a project I'm currently working on. For this project, as with many other video game projects, I did my own casting, 3D scanning and retopology. For those who think 3D scanning is cheating I have to say that to me it's a whole different artform, or perhaps a much more technical approach for someone who lacks the artistic skills that other artists have :-) Besides, a raw scan doesn't look even close to what you see here. The model is in fact the in-game model, just shown at a higher subdivision. The hair is kept as a solid shape rather than hair-panels at the client's request.
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