Fundamentals of Digital Sculpting shows how to sculpt organic forms in Blender 5.2 LTS, from brush fundamentals through multiresolution, voxel remesh, and dynamic topology workflows. Chris Bailey teaches the course, building on the original material by Kent Trammell, and it builds toward a single capstone project: sculpting a stylized cartoon shark from a reference sketch.
Digital sculpting is the most intuitive way to build organic, natural forms in Blender, the kind of shapes that are painful to create with traditional box modeling. This course focuses on the brushes, mesh formats, and workflow decisions that apply no matter what you end up sculpting, whether that is a stylized creature, a hard surface prop, or eventually a realistic character.
The course moves from brush fundamentals into three different mesh resolution workflows, using demo files and a guest walkthrough to show how a professional sculptor actually approaches a piece. You'll then apply everything you've learned to your own capstone project: a stylized cartoon shark sculpted from a reference sketch.



By the end, you'll have a firm, working understanding of how to sculpt in Blender: which brush to reach for, which mesh format fits a given stage of a sculpt, and how to take a project from a rough blockout to a finished, detailed result.
This course assumes general comfort with Blender's interface. No prior sculpting experience is needed, though completing Fundamentals of Mesh Modeling first will make some of the base mesh and topology concepts feel more familiar.
YOUR INSTRUCTOR
Chris teaches Digital Sculpting at CG Cookie, building on the original course material by Kent Trammell. He takes you from brush fundamentals through multiresolution, remesh, and dynamic topology workflows, then applies it all to a stylized shark sculpted from a reference sketch.
No, but completing Fundamentals of Mesh Modeling first will make base mesh and topology concepts more familiar, since digital sculpting builds directly on them.
Blender 5.2 LTS, a long term support release that continues to receive bug fixes as newer versions of Blender ship.
The course builds toward one capstone project: a stylized cartoon shark, sculpted from a reference sketch using the brushes and mesh workflows covered earlier in the course.
Yes. Each mesh resolution format has different tradeoffs, and the course covers when to reach for each one, including how professional sculptors mix all three together in a single workflow.
No. This course focuses on stylized, cartoon style sculpting fundamentals. A more advanced, dedicated course on realistic human sculpting is referenced within the lessons for further study.