Simulate Real-World Physics in Blender (5.2 LTS)

Instructor:
Kenny Phases

Fundamentals of Physics in Blender shows how to set up rigid body, soft body, cloth, fluid, smoke, fire, particle, and dynamic paint simulations in Blender 5.2 LTS. The course builds through a series of contained projects, from a rigid body Galton board and wrecking ball to a fluid logo reveal, a smoke cannon, and a dynamic paint rain effect.

Why take this course?

Physics can look intimidating because of how many settings each simulation exposes, but nearly every system in Blender follows the same underlying idea: you define a set of rules, and Blender calculates the result. This course focuses on that shared logic across rigid bodies, soft bodies, cloth, fluids, smoke, fire, particles, and dynamic paint, so a new simulation type stops feeling like starting from scratch.

What you'll learn

  • Rigid body dynamics: collision shapes, margins, mass, friction, and constraints, applied to a Galton board and a wrecking ball animation.
  • Soft body simulation for jelly, rubber, and other deformable surfaces.
  • Cloth simulation, including pinning and inflation, applied to a product reveal animation.
  • Fluid simulation fundamentals, domains, flow objects, and obstacles, applied to a logo reveal effect.
  • Smoke and fire simulation, including a smoke cannon project.
  • Particle systems, including boids for flocking and crowd like behavior.
  • Dynamic paint, covering waves, displacement, weight, and paint canvases, applied to a rain effect.
  • How to troubleshoot common simulation problems and cache issues.
Physics simulations animating in Blender

Simulations You'll Build

Rigid body physics gets applied to a Galton board, a classic device that sorts falling spheres into a bell curve through rows of pegs. Fluid simulation builds a logo reveal effect from a domain, a flow object, and an obstacle. Smoke simulation culminates in a smoke cannon project, and dynamic paint and fluid surface effects round out the course's later chapters.

Rigid body Galton board simulation sorting spheres through rows of pegsFluid simulation domain, flow, and obstacle setup for a logo reveal effectFluid or dynamic paint surface effect viewed from aboveSmoke simulation billowing from a domain in Blender

By the end of the course

By the end, you'll understand Blender's major physics systems well enough to set up your own simulations from scratch, troubleshoot the problems that come up, and build a small library of physics based effects you can adapt for real projects.

Recommended preparation

This course assumes general comfort with Blender's interface. No prior simulation experience is required. Each physics system is introduced from first principles before being applied to a project.

Kenny Phases, Physics instructor at CG Cookie

YOUR INSTRUCTOR

Kenny Phases

Kenny teaches Physics at CG Cookie. He takes you from rigid body basics through soft body, cloth, fluid, smoke, fire, particles, and dynamic paint, applying each system to a real, contained project along the way.

Frequently Asked Questions

Do I need prior simulation experience before starting?

No. Each physics system is introduced from first principles, and the course assumes only general comfort with Blender's interface.

Which Blender version does this course use?

Blender 5.2 LTS with the Cycles render engine. Smoke and fire simulations use NanoVDB, a more memory efficient volumetric system introduced in recent Blender versions.

What will I actually simulate?

A series of contained projects: a rigid body Galton board and wrecking ball, a soft body project, a cloth product reveal, a fluid logo reveal, a smoke cannon, and a dynamic paint rain effect.

Does this course cover force fields?

Yes. Force fields are covered alongside the course's other simulation systems, and the course also covers the cell fracture add-on for breaking objects apart with rigid body physics.

Do older simulation cache files still work in Blender 5.2?

Not always. Blender 5.2 replaced some older simulation cache formats, so projects baked in earlier versions may need to be rebaked to work correctly.

Course Curriculum