Light Any Scene In Blender: Cycles And Eevee Lighting Fundamentals (5.2 Lts)

Instructor:
Jesse Kaizen

Fundamentals of Lighting shows how to light a scene in Blender 5.2 LTS using both Cycles and Eevee, covering light types, exposure, HDRIs, shadows, color, and classic lighting techniques. Jesse, known online as Kaizen, teaches the course, applying every technique directly to a small set of recurring scenes: a simple chair, a living room, a marble bust, and a horse statue.

Why take this course?

Lighting is one of the most transformative skills you can learn in Blender. The same model can look flat and lifeless or convincing and dramatic depending entirely on how it's lit. This course covers the technical side, how light is calculated in Cycles and Eevee, exposure, color management, HDRIs, and shadows, alongside the classic, timeless techniques photographers and painters have used for lighting portraits and objects for centuries.

What you'll learn

  • The seven types of light in Blender, and how lighting is calculated differently in Cycles versus Eevee.
  • Exposure, color management, and false color, using a living room scene with a guitar to show overexposure in practice.
  • Lighting with HDRIs, light and shadow linking, volumetric lighting, shadow caustics, and light groups.
  • Shaping light with nodes, and reducing noise to speed up renders.
  • Eevee specific settings, including raytracing with light probes.
  • Why good lighting matters, demonstrated with a simple chair lit flatly versus with intention.
  • Using color, three point lighting, high and low key lighting, and ambient and silhouette lighting, demonstrated on a horse statue.
  • Six classic portrait lighting setups, including Rembrandt, split, butterfly, and loop with a rim, all demonstrated on the same marble bust.
  • Bringing everything together in a final lighting assignment.
Lighting techniques animating in Blender

Lighting in Practice

The same handful of scenes gets relit again and again throughout the course, so you can see directly how a single change in setup changes the result. A living room with a guitar demonstrates exposure and color management. A simple chair shows the difference between flat lighting and lighting with intention. A horse statue demonstrates ambient and silhouette lighting, and a marble bust carries all six classic portrait lighting setups, from Rembrandt to butterfly to loop with a rim.

A simple chair used to demonstrate flat versus intentional lightingA living room scene used to demonstrate exposure and color managementA horse statue demonstrating ambient and silhouette lightingA marble bust demonstrating classic portrait lighting setups

By the end of the course

By the end, you'll understand both the technical settings behind Blender's lighting systems and the classic techniques used to light portraits, objects, and full scenes with intention, in either Cycles or Eevee.

Recommended preparation

This course assumes general comfort with Blender's interface. No prior lighting experience is required, and the core principles covered apply to any recent version of Blender, not just 5.2 LTS.

Jessup, known online as Kaizen, Lighting instructor at CG Cookie

YOUR INSTRUCTOR

Jesse (Kaizen)

Jesse, known online as Kaizen, teaches Lighting at CG Cookie. He takes you from the fundamentals of light in Cycles and Eevee through exposure, HDRIs, and shadows, then applies the classic techniques of three point, portrait, and silhouette lighting to a recurring set of scenes.

Frequently Asked Questions

Do I need prior lighting experience before starting?

No. The course covers lighting fundamentals from the ground up, and only assumes general comfort with Blender's interface.

Which Blender version does this course use?

Blender 5.2 LTS, though the core lighting principles taught in this course work in essentially any recent version of Blender, since the fundamentals of lighting haven't changed much in years.

Does this course cover Cycles or Eevee?

Both. Dedicated chapters cover how lighting is calculated in each render engine, and the course's classic lighting techniques chapter applies regardless of which engine you use.

What will I actually light?

A recurring set of scenes used throughout the course: a simple chair, a living room, a marble bust, and a horse statue, each relit multiple times to demonstrate different techniques.

Does this course cover portrait lighting?

Yes. Six classic portrait lighting setups, including Rembrandt, split, butterfly, and loop with a rim, are all demonstrated on the same marble bust.

Course Curriculum