Texturing Weapons in Blender and Substance Painter

Take your FPS weapons to the next level by texturing them in Substance Painter! This course will walk you through the entire process including exploding your geometry, baking in both Blender and Substance, using smart materials, working with masks and paint effects to edit completely non-destructively, exporting the results to Unity, and a whole lot more.
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We’ve already covered modeling weapons for a first person shooter, so the next step to making them game-ready is texturing!

In this Blender tutorial series, we’ll take a look at how Blender and Substance Painter can work together to create awesome looking textures that will work well in Unity. You’ll learn the whole workflow including exploding your geometry, baking in both Blender and Substance, using smart materials, working with masks and paint effects to edit completely non-destructively, exporting the results to Unity, and a whole lot more.

For more about working with Blender and Substance, check out our course on the workflow between the two.