Modeling a Post Apocalyptic Vehicle

Challenge yourself

So much of the vehicle work we see in the CG world showcases pristine sports cars that most of us can only dream of owning–much less affording. You see a lot of perfectly clean, shiny surfaces with beautiful curving lines. Sports cars are a lot of fun to make and they take no small amount of skill. However, for this course I wanted to do something a little different.

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Through this Citizen course I’ll be showing you how to tackle a complete, high-resolution vehicle model from start to finish in Blender. The vehicle we’ll be making, designed by David Revoy, has been decked-out with equipment, armor, and weapons to aid in survival. This stage of the course will take you through all of the modeling for the truck design.

Rugged and ready to roll

Unlike with sports cars, where the goal is clean and pretty, here we’re aiming for dirty, rugged, and beat-up.

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This is a vehicle that has been thrown together with spare parts, elbow-grease, and no small amount of duct tape. It can take a beating (and give one).

Original artwork by David Revoy

CC Attribution

Lesson Questions and Answers

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  • Replies: 1

    When following your building of a wheel in this exercise I am using the info to help in the modeling a wheel & tire. I’ve gotten to the array successful but am not able to enact Ctrl + R for a loop cut while in edit mode; any suggestions?

    7 months ago

    • Replies: 0

      Normally when you can´t enable Ctrl R for the loop cut is because there is not a set of faces to cut through, when I get that issue I check my geometry to see there are not overlaped faces or duplicated vertices I´m missing that interrupt the cut. Hope that´s helpful.

      7 months ago

  • Replies: 1

    Thanks for the course, it’s great!! the Download link for the bonus video is down! :(

    7 months ago

  • Replies: 1

    Hi, I´ve just finished watching this course and I couldn´t help but notice how different the approach was from the plane at intro to hard surface modeling, I´m really new to blender and I was wondering why is that; you used the shrinkwrap with the plane but not for this one; I´m not entirely sure as for why since both of them seem like hard surface modeling for me. I considered that maybe you´re just showing differente techniques but any insight will be much appreciated. Thanks!

    7 months ago

    • Replies: 0

      Hey Kristoff, the main reason for using the Shrink-wrap on the plane was in order to keep a smooth surface along the arc of the cockpit. For this model there was never really an area that would have benefited much from that technique.

      7 months ago