Fundamentals of Dynamics
This course introduces you to world of dynamic simulation! Things like smoke, fire, soft and hard falling objects, fabric, pouring liquids, and more – All of this is accomplished with dynamic simulation in Blender. The key is that the computer does most of the work for you, as opposed to manually having to animate super complex motion like cloth blowing in the wind. Dynamic simulation is a powerful asset in the digital artists’ toolbox.
Watch this video to see a brief overview of what the course is all about!
Control points in 3D space to mimic effects like dust in the air, snow falling from the sky, confetti, and much more.
Another version of particle effect capable of simulating large quantities of hairs follicles.
Objects that mimic natural phenomena like wind, gravity, magnetism, and more.
Dynamic simulation of hard, rigid (non-deforming) objects.
Dynamic simulation of fabric, clothing, etc.
Dynamic simulation of soft, deformable (non-rigid) objects.
Simulation representative of fire and smoke.
Dynamic simulation of liquids.
Type of dynamic simulation that allows objects to affect each other's surface qualities.
The fun side of physics
Dynamic Simulation is one of the most “magical” things we can do with Blender. In short, it’s a way to create complex procedural animations that mimic physics.
If you’ve taken a high school math class, you’ll understand that physics calculations require a lot of math. Fortunately, we don’t have to do any math in order to make our models bounce, shatter, splash, and squish – Blender does that math for us! We just give it input materials and Blender does the rest.
In this course we will be taking an introductory look at the nine types of dynamic effects that are available in Blender:
- Particles: Dust floating in the air, snow falling from the sky, sparks from a welder, and so much more. This type of effect involves the simulation of large quantities of small bits; i.e. particles.
- Hair: Exactly what it sounds like.
- Force Fields: Blender objects that mimic real-world forces like gravity, magnetism, vortex, etc.
- Rigid Bodies: You know when a Jenga tower falls? It’s like that: The simulation of rigid, non-deforming objects.
- Cloth: Also, what it sounds like – The simulation of fabric.
- Soft Bodies: In contrast to rigid bodies, this kind of simulation accounts for deformation of objects.
- Smoke: The simulation of smoke and fire! Muahaha
- Fluid: Liquid simulation like a pipe gushing water for example.
- Dynamic Paint: Think of this like writing with your finger on a foggy mirror. This is an interesting simulation genre that interprets object-to-object interaction into surface information like vertex weights.
We’ll also take a look at examples and comparisons of all the common settings, so you’ll be ready to rock out on your own dynamics project right away.
Harnessing the power of simulations is the first step to creating stunning VFX, so today is a great day to start learning dynamics!
Lesson Questions and Answers
Ask a question and get an answer!Submit your Question
My Soft body is working, but it’s not Showing in Render view or final render. It’s Baked. What Am I missing? (frame 1-80)
Interesting, perhaps the little camera icon in the modifier stack is unchecked? If that doesn’t solve it, start a post over on the Community and we’ll get it worked out.
Awesome, if a bit breathless a lightning tour of the candy store! one thing I would like a little bit more of is typical applications for the different dynamics, but perhaps this belongs in a more advanced course (with an exercise or two at the end). Another thing I would like to understand more is how to mix animation and dynamics in the same scene. We got into that a little with “firing the monkey at the cubes” but I would like to understand it in more depth; like, “can I parent an active dynamic object to an animated object and have them move around the scene together?” when is it animation OR dynamics, and when/how can we use both seamlessly? I am very new to Blender so this may be a really dumb question, but seems like that would make it a good topic to explore just a little bit more in this intro…
It is a lightning tour indeed! It’s such a huge topic that I had to stick to the very basics or it would have gone on forever. More of those questions will be answered in a more advanced course, but I don’t have any dates on when that will be yet.
Perfect as a quick revision for me, before working on projects with dynamics. When can we expect a moderate or advanced course?? Any plans?
Hey Harj, I am certainly hoping to do more advanced courses in the future, but I have no way of knowing yet when that will be. I have a few other things to work on first
Finished the series in one day. Good stuff explaining the tools and settings. I was hoping to see the bouncing ball exercise. Where do i go next from here for more fx training? Keep up the great work!
I have a question. Why is this course so awesome?
Download any course files here.
- Particles: Emission - HD Video( 102.8 MB )
- Particles: Cache - HD Video( 32.5 MB )
- Particles: Velocity & Collision - HD Video( 34.6 MB )
- Rigid Bodies: Active & Passive - HD Video( 16.2 MB )
- Rigid Bodies: Collisions - HD Video( 16.6 MB )
- Rigid Bodies: Constraints - HD Video( 12 MB )
- The Rigid Body World - HD Video( 6.9 MB )
- Simulating Cloth - HD Video( 32.7 MB )
- Cloth Collisions - HD Video( 13.8 MB )
- Cloth: Sewing Springs - HD Videos( 18.9 MB )
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