Fundamentals of 2D Development

Learn how to build games within a 2D Environment by learning the basics of sprites, 2D physics, effectors and more. Finish off with a simple 2D platform game to tie it all together.
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In this course we'll tackle the 2D development aspects in Unity. We can use Unity to not only build 3d games but to build 2d games and apps as well. 2D is quite well suited for mobile and lower performance platforms but can be equally amazing on bigger platforms. Things we'll discuss in this course include:

  • Importing and using sprites and sprite sheets
  • Slicing sprite sheets
  • Simple animations
  • Using Effectors
  • Utilizing layers
  • 2D physics components
  • Combining 2D and 3D elements

We'll finish off the course by building a simple 2D platformer as we did with the Fundamentals of Physics course to show you how you can quickly and easily build a 2D game using premade assets that Unity has provided. By the end of this course you should have a good understanding of the basics of using 2D to build games, apps or anything that revolves around a 2D environment. Note: This course uses assets that are now deprecated but a similar package from the Unity asset store can be found here:https://www.assetstore.unity3d.com/en/#!/content/73728