This course is for the motivated student that wants to begin perfecting their animation skills. With a beginner’s understanding of animation with Blender under your belt, the Animation Bootcamp is the next step in your journey to become a first-class animator. Follow along with pro Blender animator, Wayne Dixon, and take that next step!
Watch this brief video to see what the course is all about!
Chapter 1: Developing Your Eye
Learning to animate is learning to see.
Chapter 2: Everything is a Bouncing Ball
Complex animation is a collection of its simple animations. And those simple animations can almost always be analyzed as bouncing balls.
Chapter 3: More Ball Animation Goodness
Not so fast - I'm not done teaching you everything there is learn from bouncing balls!
Chapter 4: Let's not forget Squash & Stretch
This is the last chapter focusing on ball animation. Who knew there was so much to learn from balls?
Chapter 5: Into the Character Realm
We're diving into characters at this point. In this chapter, we cover one more animation principle and introduce you to the VonnBots!
Chapter 6: Can you walk the walk?
Summon all your animation skills to create believable and appealing walk cycles for the Stomp and Rivet VonnBots.
Chapter 7: In Closing
Congrats on finishing the course! If you're wondering where to go from here, this video from Wayne answers that question.
Welcome to the animation bootcamp!
This course is designed for the motivated learner who wants to perfect their animation skills. Before you can truly bring a character to life in a believable way, you will need to learn to control your animation.
It’s recommended that you have a beginners knowledge of animation with Blender. If you’re brand new, consider taking our Fundamentals of Animation course first.
What you will learn
Through focused lessons and exercises (12 in fact) the course fleshes out animation principles like:
- timing & spacing
- squash & stretch
- drag & overlap
- and more
My goal is for you to understand the foundation for crafting compelling animation; that everything complex is the collection of its simple parts. Like for example, how all motion can be understood in the context of a bouncing ball.
New Characters! “The VonnBots“
We will also introduce you to 3 brand new characters, rigged and ready for animation. And by gradually layering the simple principles of animation together in a way that’s easy to understand, you’ll learn to breathe the life that professionals breathe into their characters.
The course is also full of tips and tricks that can help speed up your workflow as well as all the gotchas I wish I had known when I first started animating.
Lesson Questions and Answers
Ask a question and get an answer!Submit your Question
Hi Wayne. If I were to guess, you are using some sort of drawing pad. I have a wacom intuos, but I hardly use it in blender (only for sculpting/drawing etc). But should I be? what do you recommend? What is your proffered setup? If you do use a wacom, what settings do you use for blender?
I am using a wacom tablet but I do not use it for blender. Well, not to animate anyway. Sometimes I draw scribbles and marks with the grease pencil but that is all.
Can I use my animated VonnBots in my academic publication?
Hmm good question – I will have to ask the higher ups.
Thanks. I am waiting for your reply.
Yes you can use the VonnBots for your academic publication as long as it’s not for commercial use. Please attribute CG Cookie as the creator. And please link us to the publication when available – we like seeing that kind of thing
Thanks. I will definitely link CG Cookie. Thanks for the great work.
Am sorry how much for this course please
It’s subscription based. as of right now it’s $21 for one month or $239 for the year, quite the steal if you ask me!
The “project source files” zip seems to be missing chapter 3 blend files. Not a big deal as they can be recreated in a few seconds from one of the exercise files.
Chapter 3 continues using the MultiBall rig which is part of chapter 2’s source files. But as far as the obstacle drop scenes, I didn’t set up the project source files to be followed along with the course lesson by lesson unless Wayne identified a file as such. So in general, lessons are designed to be watched and learned from while exercises are designed for application and thus source files are most necessary.
But we’ve received several comments of confusion regarding the source files. This is the first course where we’ve used exercises as a big part of the course – Clearly I haven’t figured out the best way to organize it all. We’ll continue to brainstorm a better way. My apologies for the confusion.
Yep, I noticed the main download tab had many missing video files. I usually download everything in my hard disk and binge watch later offline. This time, I realized there were some huge gaps between lessons until I realize I had to pay a visit to the exercise sections to download files. That being said, it’s an amazing course with a great instructor.
The Introduction HD: Video is marked as 250mb, but the download is only 21mb..
Whoops – Thanks for the tip! Just updated.
Download any course files here.
- Developing Your Eye: HD Video( 238.9 MB )
- A Fresh Look at Timing & Spacing: HD Video( 48 MB )
- Taming the Graph Editor: HD Video( 79 MB )
- Follow Through & Overlapping Action: HD Video( 150 MB )
- VonnBots Rig Demo: HD Video( 56 MB )
- VonnBots Rig Family( 6 MB )
- Stomp Walk Cycle - Intro: HD Video( 34 MB )
- Stomp Walk Cycle - Most of it: HD Video( 87 MB )
- Stomp Walk Cycle - Mirroring Animation: HD Video( 35 MB )
- Stomp Walk Cycle - Multi-angle Render: HD Video( 31 MB )
- Rivet Walk Cycle - Intro: HD Video( 50 MB )
- Rivet Walk Cycle - Most of It: HD Video( 144 MB )
- Rivet Walk Cycle - Translation: HD Video( 49 MB )
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