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Wouldn&...
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Wouldn't it be more ..."reusable" to use the geometrys pointiness and adjust it with a colorramp instead of dirty vertex c...
Lucas Imming
(timbaluke)
posted to:
Base Metal Shader
June 19, 2016 7:49am
Wouldn't it be more ..."reusable" to use the geometrys pointiness and adjust it with a colorramp instead of dirty vertex colors?
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