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Can the problem with rendering the eyes be that the "glass texture" tries to cast shadows on the eyeball itself? This coul...
Dirk Valgaeren
(oreely)
posted to:
Texturing the Eyes
January 8, 2016 8:37pm
Can the problem with rendering the eyes be that the "glass texture" tries to cast shadows on the eyeball itself? This could be solved by using the light path node to filter out the shadow rays. This way it renders faster and with less samples.
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