Press Start Final Render




Best I could get with Eevee since my computer doesn't support Cycles, and there was no value of smooth shading angle I could find that would make the bevels smooth but not make the front face have shading artifacts. But I know making Eevee lighting work well is its own subject, as is making topology that works well with smooth shading and subdivision. So I'm calling this project done and moving on to Fundamentals of 3D Mesh Modeling.