HUMAN: Realistic Portrait Creation with Blender is coming to Blender Market and CG Cookie

HUMAN is on pre-order on Blender Market starting today.

💬 New: A personal message from Kent Trammell on CG Cookie's community forum.

Here is what you need to know:

What is HUMAN?

First, here is the official trailer for the course, with a full overview of the course.

In production for 2 years, HUMAN is the most comprehensive course our Blender trainer Kent Trammell has ever created.

With 5 extensive chapters and over 25 hours runtime, it is a detailed, step-by-step guide for creating photorealistic human faces with Blender.

The course uses Blender only - no additional software and no 3rd party addons.

Who created this course?

HUMAN was researched, designed and produced fully by Kent Trammell.

Kent is CG Cookie's most senior Blender trainer and is widely recognized for his Blender skills as well as his approachable teaching style.

In nearly a decade of teaching Blender, he has authored some of our most-watched courses and has taught thousands of Blender users. 

"Creating HUMAN has been my sole passion for the past 2 years."

~ Kent Trammell

You can follow Kent on Twitter where he periodically posts updates about the course.

What is included in the course?

The total runtime of the course is more than 25 hours.

HUMAN is organized in 5 chapters:

  1. Sculpting the Human Head
  2. Modeling and Detailing
  3. Texturing and Materials
  4. Hair
  5. Lighting and Presentation

Each of these chapters is broken down to shorter, concise lessons, detailing the workflows.

"No more secrets around photorealistic CG portraits: in HUMAN, I reveal my full process and show you every step along the way."

~ Kent Trammell

HUMAN also includes all relevant .blend files which include the final portrait renders.

During the pre-order period, HUMAN comes with the anAtomic facial reference model (value $29.95) by Kent Trammell.

What Blender skill level is HUMAN for?

Kent created the course for all Blender skill levels. 

However, since portraiture is a complex topic, an intermediate knowledge of Blender is ideal for you to follow along easily.

"What if I am a beginner or coming to Blender from a different software?"

We got you covered. The "Course Bundle" option (now on pre-order) includes all the courses that will get you up to speed.

HUMAN is made 100% with Blender, so you don't need any other software or any 3rd party addons.

When is HUMAN going to be launched?

October 19th - November 25th: HUMAN is on pre-order on Blender Market at a discounted price.

If you pre-order the course on Blender Market, you will receive in on November 23rd.

November 23rd: HUMAN lands on CG Cookie and is included in every active Citizen membership.

What is the HUMAN "Course Bundle?

Course Bundle is the complete Blender training package if you need to brush up your skills or are coming to Blender from another software.

It will take your from a total Blender beginner to a confident intermediate user, ready to benefit from HUMAN to the fullest.

In addition to the complete HUMAN course, the Course Bundle includes the following CG Cookie Blender courses:

The total value of these course is $195.

What is the price of HUMAN?

The pre-order price (now until November 25th) is:

  • HUMAN: $59 (includes anAtomic addon, value $29.95)
  • HUMAN "Course Bundle": $97 (includes anAtomic addon and Blender courses, value $195)

After the pre-order period, the full price will be:

  • HUMAN: $79
  • HUMAN "Course Bundle: $149

Is HUMAN included in CG Cookie membership?

Yes!

If you have an active Citizen membership, HUMAN will be available to you on November 25th.

Of course, your membership also already covers all the courses included in the Course Bundle.

Not a member yet? Upgrade now and get HUMAN on November 25th - plus, full access to our whole training library.

Should I buy the HUMAN course?

Not if you're a CG Cookie Citizen member...in that case, it's included for you.

If you're on the fence about pre-ordering it, here is a quick decision-making 

HUMAN is not for you if you...

  • think that Metahuman is good enough for what you need 
  • are turned off by the challenge
  • expect to achieve the same results as me, fast (or on the first walkthrough of the course)

HUMAN is 100% for you if you…

  • have patience to learn 
  • want to put in the time 
  • have the willingness to practice 
  • are willing to watch the course 2-3 times to benefit fully 
  • are committed to a future version of yourself

Any questions? Ask us below! Kent will be checking in to answer.

Important links

HUMAN on Blender Market

Kent Trammell on Twitter

CG Cookie on Twitter, Instagram and Facebook

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  • jwinfield

    Will those participating in the Human course have the ability to make a portrait of their own as they watch? If so, will there be reference photos provided? Can we work on a portrait from our own photos or do a self-portrait? How does it work?

  • crew
    Kent Trammell (theluthier)

    jjwinfield Yes! I fully expect viewers to apply the techniques from the course to create their own portrait. I've thought about this a lot, so here's a longer answer:

    You may notice that "Colin", the portrait fully documented in the course, looks similar to me: caucasian male, mid 20s-30's age, with glasses and wears hoodies 😅 This is intentional. I will recommend in the course to first create a portrait that looks like yourself. Not necessarily a self-portrait, to avoid the challenge (and potential frustration) of achieving likeness. But just go for *similarity* of skin color, facial structure, hair style, eye color, etc. The reason being that the real you can serve as limitless reference of ideal nature. Photos of other people are great but they're limiting, whereas you can take as many photos of yourself as you need AND keep a mirror at your desk.

    The way I see it, if we can first create a believable portrait based on ourselves as reference - the human we're most familiar with - then we'll be far better equipped to branch out and achieve believable portraits of any ethnicity/facial structure/variation.

    PS: I should also say that every photo reference I use in the course will be part of the project source files so it's also valid if someone chooses to make a portrait that aims to look the same as the one taught in the course. Nothing wrong with that but selfishly I'd love to see a wide variety of portraits :)

  • jwinfield

    Wow, now I'm really looking forward to it. I'm not new to Blender by any means but I still have so much to learn. I'll try to get intimidated. As a 2D portrait artist already, I'm eager to translate my 2D skills over into Blender and see what happens. So far, I've been strictly a hard surface modeler which is why I like the Pothead course so far. Time to go outside my comfort zone with something more organic. I'll just have a mouse when I begin the course but maybe this will encourage me to pick up a tablet soon.

  • jwinfield

    I meant, I'll try NOT to get intimidated, hehe.

  • Alin Morosanu (fotoalin)

    I was looking for such a course for ages... Can't wait to dive into it. Should I go ahead and purchase anAtomic at discounted price or it will be included for CGCookie's members?

  • tehbadt

    This is just insane. Thank you so much for putting effort into such a great and comprehensive course :) Highly appreciated. Although I have to admit I'm more than intimidated by the quality that is supposed to be created. Hopefully I can stand the frustration that is about to hit throughout this journey.

  • crew
    Pavla Karon (pkaron)

    fotoalin Hey Alin, it will be included!

  • crew
    Pavla Karon (pkaron)

    jjwinfield That's the spirit! Once you complete the Pothead course, make sure to upload your result to the gallery so we can check it out.

  • crew
    Kent Trammell (theluthier)

    ttehbadt So long as you're patient in learning and practice, you will be successful! I've tried to be vocal that this is a *journey* far more than a set of instructions that can be followed with one viewing. Approach it with patience and it will go well :)

  • biblioblitz

    Hi Kent. Should we expect to be able to use the model we create from this course as an animated model, or is this purely meant to be portraiture?

  • crew
    Kent Trammell (theluthier)

    bbiblioblitz To be clear, the end goal of this course is static portraits. BUT the techniques are definitely conducive to rigging and animation. The second chapter covers retopology (for optimizing our sculpture and preparing it for high-poly detail sculpting) where the mesh structure is deformation-friendly.

    Most of my professional experience leans toward animation so I rarely teach something that cannot be animated. The only major components not taught in the course are teeth and a tongue.

  • sebdulace

    I have an active Citizen membership how can I Take part in this course as I believe the launch is November 25?

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