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Corvette Roadster 58 Final

I started using Blender about a year and a half ago in my spare time and this is my first Blender carmodel and my first compositerender ever. Everything in this pic is made in Blender exept for the the driver basemesh which was made in Makehuman, the HDR/Background (from hdri-hub.com) and some textures from CGT with fixes and maps made in Gimp. I used the shaderforge carpaint for the paint on the car and shaderforge leather for the seats.
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