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Sculpture of a Christmass Teddy Final

About one year ago, I got bored, and this fellow was sitting on my table, so I decided to use Blender to make a sculpture of him. For the surface of the Teddy, I used velvet and diffuse shaders with a mixing node. For compositing phase, I used Glare filter to make the render output more illuminated, also an ellipse mask, with a blur filter and a mix RGB node to prepare the background, finally another mix RGB node to merge those results. Additionally, to polish the image I used Photoshop for color balancing the output from Blender. Although I could have used one of the color correction, hue correct, or hue saturation value nodes, I preferred this way. Btw, could you please give me feedback? I will be happy if you help me with your suggestions. Thank you, cheers :)
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