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Cramped Quarters - animation Work In Progress

Our furnished apartment initially didn't allow for turning the spare bedroom into a computer room, until I discovered the joys of the "overbed desk". Now it's a comfy office. The soda can was appended from one of my first models (a couple of months ago), from an online tutorial, and resized. I used blueprints/plans and online references to get the scale of everything exact, and measured the dimensions of stuff I couldn't find. Only the can and painting are textures, as I'm still a bit confused by the UV mapping process. I used the Blender "sun light" add-on (after looking online how to use it) to set the angle of the sun based on date and time of day for my location (Ireland) to get an accurate representation of the light that falls into the room from the floor-to-ceiling window. I was really surprised how spot on it was. This is almost exactly how the sunlight looks in this room at around 2:30 on 30 October. As this is one of my first few renders - I started learning Blender in August 2020 - I think I'll revisit this scene over time as my skills improve. So far, I've made a lot of mistakes, but I learned a few things from it.
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