This is a project I started in mid-Summer 2021, just as something to give me an opportunity to constantly add to it, and work on my modeling skills, and for high>low poly baking. I'm also using it as an excuse to build more assets for future projects, like vegetation, furniture, and eventually sculpting/rigging human characters. To start, I'm modeling the house structure. Although it's unnecessary detail (if it were a game asset) I thought it'd be fun to model it as it would have been constructed in the 1880s; as a balloon frame structure with long timber pieces, plaster/lath walls and tin roof tiles. I may use that in the future to animate the construction of a house. Maybe. Mostly, I'm just doing this project to learn and get better at modeling and other aspects of Blender.
- Status: Work in Progress