One of the last images I worked on for Paragon. This was a poster for the Chinese version of the game. I used Blender to clean up the posed meshes (originally posed in Maya) then set and lit everything in UE4.
bbaha1 The characters were already rigged using the ART Tool from UE4 so I didn't want to re-rig.. no time for that! :P
aanarchymedes Maya was only used to pose due to the ART Tools from UE4. It was render in Unreal Engine. ;)
(originally posed in maya) why?
amazing work tho
I does have this highly professional Hollywood Maya look to it. Maybe Blender 2.8 will be able to generate images like that. I hope so, because Maya isn't getting any cheaper, nor Autodesk, more generous.
Looks great! Such a shame about Paragon but idiots like me not playing it probably didn't help. Always meant to but just 'didn't get round to it'.
Looks awesome :) RIP Paragon :D