This character was created for CGHub's Warrior Challenge 2011, the base mesh was modeled in Maya, details sculpted in Mudbox, and rendered with Vray in 3ds Max.
- Status: Final
This character was created for CGHub's Warrior Challenge 2011, the base mesh was modeled in Maya, details sculpted in Mudbox, and rendered with Vray in 3ds Max.
Killer! Some of the parts like the knee guard, shin guard, and the toe reminded me a bit of those of the AAAGame Character Robot.
Very cool!