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The Octopush Final

My 2-week project that ended up as a submission for Weekly CG Challenge #135. Modelling, sculpting, rigging and hair was done in Blender 2.79, but I rendered it in 2.8. For the retopology I used RetopoFlow 2.0 for the first time (and I found it was a great improvement over the previous version). Texturing done in Substance Painter, and HDR is a courtesy of HDR Haven, as usual. Blog post: https://honestmisskate.blogspot.com/2018/09/the-octopush.html
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